BF Bifta by Thundersmacker


Speedbuggy.


Info:

Originally featured in the Beach Bum DLC for GTA V, The BF Bifta is now ready to tackel the beaches in Liberty.

This one is a straight forward convert, the original model was fine and didn't need any fixes or changes.

Some of the LSC parts appear as extras. There are 2 different exhausts, racing belts and a hard roof.

As always it has proper LOD's and a low file size.


Credits:

Original model by Rockstar Games.

Ripped by Thundersmacker.

Thanks to DK22Pac for the XFT to DFF Converter

Converted to GTA IV and edited by Thundersmacker.

Other car parts and etc. from GTA IV cars by Rockstar Games.


Notes:

You can replace any 2-door vehicle with the Bifta. Though it would be recommended to add it rather than replace another car.

Update V1.1 Changelog:

-added FLA audio.
-added compatibility for LibertyPlates mod by Shvab.


Bugs:

None at the moment, please report any that appear.

Installation Data:

Data Lines: Use these or you will be punished with glitches!

handling.dat  ( basically the same handling as the Tropos convert, so if you have that mod you can just share that handling with the Bifta )

BIFTA                   1200.0  0.00  88	0.0 -0.06 -0.12	                  0.0   5  0.227 1.0 175.0	0.215 0.618 0.50 32.0		1.57 1.27 13.9 0.12 0.4848 		2.3  1.8  1.8  0.04 -0.13 0.006 0.48  		1.0 0.6 0.85 1.5 	0.0  110000		440010		1				1

vehicles.ide  ( I made it very rare in traffic since this is supposed to be New York not L.A. )

bifta,	                  bifta,	                  car,		BIFTA,	                  FUTO,	                  VEH@LOW,	VEH@LOW_CONV,		5,	2,		0.1899,  0.1899,		0,	1,	1.0	,2,	ext_sunroof+ext_strong

carcols.dat   ( goes in the car4 section ) ( color 1 is body color, color 2 is stripe color, and color 4 is the frame color )

bifta,	128,131,6,131, 89,89,132,0, 49,49,124,1, 45,112,125,4, 30,30,131,0, 28,28,27,0, 32,0,7,32, 51,51,59,1, 59,56,3,20, 81,32,3,32, 69,69,128,0, 74,74,74,10, 82,85,82,1, 0,0,6,10, 0,89,1,89, 112,112,1,0, 113,82,16,82, 131,131,3,0,

vehOff.csv   ( use these if you added the vehicle )

VEHICLE bifta FIELD BOOT_OPEN POS 0.100921 -1.414997 0.246381 ANGLES 0.614790 0.002920 2.955916 FOV 55.000000
VEHICLE bifta FIELD BONNET_FWD POS 0.004639 0.738696 0.674335 ANGLES -0.000000 0.000000 0.000000 FOV 72.000000
VEHICLE bifta FIELD BONNET_BWD POS -0.001465 -1.222168 0.675879 ANGLES 0.000607 -0.000000 3.141581 FOV 55.000000
VEHICLE bifta FIELD CINEY_WHEEL POS -1.034787 0.141371 0.123900 ANGLES 0.011212 -0.000701 -0.059245 FOV 55.000000
VEHICLE bifta FIELD CINEY_UNDER POS 0.011886 0.505508 -0.327028 ANGLES -0.013572 0.000283 -0.000048 FOV 55.000000
VEHICLE bifta FIELD CINEY_MISC_1 POS 1.093016 -3.816956 0.785332 ANGLES -0.180658 -0.141161 0.205725 FOV 45.000000
VEHICLE bifta FIELD CINEY_MISC_2 POS -0.933345 -0.613029 0.534832 ANGLES -0.087355 0.086957 -0.217834 FOV 55.000000
VEHICLE bifta FIELD JACKED POS 0.117994 0.342285 0.183259 ANGLES 0.250237 -0.000000 2.165726 FOV 55.000000
VEHICLE bifta FIELD BUSTED POS -0.398418 0.675415 0.469269 ANGLES 0.020998 0.000000 2.597171 FOV 55.000000
VEHICLE bifta FIELD CARPHONE POS -0.396198 0.850342 0.512727 ANGLES -0.000000 0.000000 -0.000000 FOV 55.000000
VEHICLE bifta FIELD BONNET_L POS -0.498344 0.121216 0.656769 ANGLES -0.000199 0.000000 1.570199 FOV 55.000000
VEHICLE bifta FIELD BONNET_R POS 0.495264 0.120221 0.656988 ANGLES -0.000371 -0.009191 -1.572706 FOV 55.000000
VEHICLE bifta FIELD CINEY_WHEEL_2 POS 1.026784 -1.351611 -0.022488 ANGLES -0.013567 0.105185 0.012667 FOV 55.000000
VEHICLE bifta FIELD CINEY_BACK POS -0.972497 0.334839 0.631257 ANGLES -0.341845 0.249263 -2.751489 FOV 55.000000
VEHICLE bifta FIELD BUMPER POS 0.000000 1.978760 -0.234588 ANGLES -0.000000 0.000000 -0.000000 FOV 55.000000
VEHICLE bifta FIELD AIM_FR POS -0.001549 -0.250956 1.064075 ANGLES -1.565853 3.111272 3.094177 FOV 55.000000
VEHICLE bifta FIELD CINEY_FAR_1 POS -1.995830 -3.398780 0.503707 ANGLES -0.173394 -0.237713 -0.374743 FOV 55.000000
VEHICLE bifta FIELD CINEY_FAR_2 POS 1.281555 -3.526026 0.990333 ANGLES -0.272131 0.200992 0.185951 FOV 55.000000
VEHICLE bifta FIELD CINEY_FAR_3 POS 1.273571 2.436970 -0.100406 ANGLES 0.064836 -0.178811 2.427478 FOV 74.300003
VEHICLE bifta FIELD CINEY_FAR_4 POS -1.344134 3.498991 1.045887 ANGLES -0.337673 0.169877 -2.834420 FOV 55.000000

addedVehicleAudioSettings.ini

custom vehicle audio for use with Fastman92 limit adjuster audio loader

[bifta]
structType = 0
field_1 = 41611
flags = 0x2AA628 
floatAsInt_A = -27.0
floatAsInt_E = 0.0
engineLowSound = VEHICLES_ENGINE_RESIDENT_1000_RACEBIKE_ENGINE_LOW
engineHighSound = VEHICLES_ENGINE_RESIDENT_1000_RACEBIKE_ENGINE_HIGH
exhaustLowSound = VEHICLES_ENGINE_RESIDENT_1000_RACEBIKE_EXHAUST_LOW
exhaustHighSound = VEHICLES_ENGINE_RESIDENT_1000_RACEBIKE_EXHAUST_HIGH
revsOffSound = VEHICLES_ENGINE_RESIDENT_1000_RACEBIKE_REVS_OFF
field_26 = 350.0
field_2A = 250.0
floatAsInt_2E = 2.91
floatAsInt_32 = -0.97
field_36 = 750.0
field_3A = 400.0
floatAsInt_3E = -3.21
floatAsInt_42 = 3.21
field_46 = 348.0
field_4A = 120.0
floatAsInt_4E = -3.37
floatAsInt_52 = 3.0
field_56 = 174.0
field_5A = 80.0
floatAsInt_5E = 1.0
floatAsInt_62 = 4.0
floatAsInt_66 = 1.0
field_6A = 50.0
field_6E = 50.0
floatAsInt_72 = 0.0
floatAsInt_76 = -8.0
engineWaveShape = ENGINE_WAVE_SHAPE
floatAsInt_7E = 0.0
exhaustWaveShape = EXHAUST_WAVE_SHAPE
floatAsInt_86 = 0.0
floatAsInt_multiplier1200_8A = -0.7
floatAsInt_multiplier1200_8E = 0.3
engineIdleLoopSound = VEHICLES_ENGINE_RESIDENT_1000_RACEBIKE_ENGINE_IDLE_LOOP
exhaustIdleLoopSound = VEHICLES_ENGINE_RESIDENT_1000_RACEBIKE_EXHAUST_IDLE_LOOP
floatAsInt_multiplier1200_9A = -0.333333
floatAsInt_multiplier1200_9E = 1.0
transmissionSound = VEHICLES_TRANSMISSION_1
floatAsInt_A6 = -8.0
floatAsInt_AA = 4.0
sound_AE = VEHICLES_ENGINE_RESIDENT_NULL_LOOP
floatAsInt_B2 = -6.0
floatAsInt_B6 = 0.0
exhaustPopSound = NULL_SOUND
airIntakeSound = AIR_INTAKES_MULTI_QUIET
floatAsInt_multiplier1200_C2 = -0.333333
floatAsInt_multiplier1200_C6 = 1.375
dumpValveSound = NULL_SOUND
startSound = STREAMED_VEHICLES_1000_RACEBIKE_1000_RACEBIKE_START
hornSound = BLISTA_HORN
openSound = NULL_SOUND
closeSound = NULL_SOUND
trunkOpenSound = NULL_SOUND
trunkCloseSound = NULL_SOUND
field_E6 = 0.5
suspensionUpSound = SUSPENSION_UP
suspensionDownSound = SUSPENSION_UP
field_F2 = 0.4
field_F6 = 1.0
policeScannerManufacturerSound = POLICE_SCANNER_MANUFACTURER_MAN_CUSTOM
policeScannerModelSound = NULL_SOUND
policeScannerVehicleCategorySound = POLICE_SCANNER_VEHICLE_CATEGORY_TWO_DOOR
gearTransmissionSound = VEHICLES_ENGINE_RESIDENT_GEAR_TRANSMISSION
floatAsInt_multiplier1200_10A = 0.5
floatAsInt_multiplier1200_10E = 1.83333
floatAsInt_multiplier1200_112 = 0.666667
floatAsInt_116 = 1.0
field_11A = 50
floatAsInt_11E = -1.0
floatAsInt_122 = 8.0
floatAsInt_126 = 4.0
jumpLandSound = VEHICLE_JUMP_LAND
field_12E = 31
field_132 = 36
ignitionSound = IGNITION
engineShutDownSound = VEHICLES_ENGINE_RESIDENT_SHUT_DOWN_1
field_13E = 0
field_13F = 0
field_140 = 1
field_141 = 9
indicatorVehicleOn = VEHICLES_EXTRAS_INDICATOR_OLD_CAR_ON
indicatorVehicleOff = VEHICLES_EXTRAS_INDICATOR_OLD_CAR_OFF
engineCoolingFan = ENGINE_COOLING_FAN
handbrakeSound_14E = NULL_SOUND
sound_152 = NULL_SOUND
sound_156 = NULL_SOUND
handbrakeSound_15A = VEHICLES_EXTRAS_STANDARD_HANDBRAKE
field_15E = 0
field_15F = 0
field_160 = 0